Asset Ledger
Track where every asset in your project came from, what its licence actually permits, and whether the build you are about to ship has anything unresolved.
Drop a project folder in and it reads the LICENSE and readme files already sitting beside your assets. What those files do not answer, it asks you once — five questions per pack — and then it knows. It writes your credits file, publishes a public credits page, commits CREDITS.md next to your code, and tells you before you ship if anything you recorded conflicts with how you are shipping it.
See what is in your gameCreate an account
That reads your licence files, checks the rest against a shared corpus, and tells you what it found — no account. If you would rather not touch a server at all, the offline version does the reading entirely in the page and writes you a credits file; it sends nothing, ever, and it cannot remember anything for you afterwards.
Free covers one project with as many assets as it needs, and the public credits page and the full export stay free on every plan, permanently. Billing is not switched on yet, so nothing can charge you.
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